< about />

We believe 3D should be as fast as a photo.

Upload one image. In 1–2 minutes, SphereLinks delivers a production-ready 3D model with PBR textures — ready to export and drop into your workflow. No 3D software required.

60–120sAvg. generation time
1024pxTexture resolution
GLBIndustry standard format
PBRMaterial maps

< why we built this />

The cost of 3D was a barrier.

Creating 3D assets has always been expensive and slow. Professional modellers spend hours — sometimes days — building a single asset. For small teams, indie developers, and e-commerce brands, that cost is a barrier.

We built SphereLinks to remove it. Our AI pipeline reconstructs a production-ready 3D model from a single photo — complete with PBR textures — and exports it as a GLB file ready for your existing tools.

No 3D software. No technical expertise. Just upload an image and get a model you can actually use.

< mission />

What we're building toward.

“3D creation should be accessible to everyone who has an idea and an image. We’re building toward a world where asset creation is measured in minutes, not weeks.”

< who it's for />

Built for creators at every level.

Whether you're shipping a game, building a store, or populating a virtual world — SphereLinks fits into your workflow.

Game developers

Generate props, characters, and environment assets at a fraction of the time and cost of traditional modelling pipelines.

E-commerce brands

Turn product photos into interactive 3D visuals for your store — no photoshoot, no modelling agency.

3D designers

Accelerate your asset pipeline. Use SphereLinks to generate a base mesh, then refine it in Blender or your tool of choice.

AR/VR & WebGL developers

Populate scenes and experiences with production-ready GLB assets that drop straight into Three.js, Unity, or Unreal — no conversion needed.

< technology />

A pipeline built for production quality.

SphereLinks combines AI image-to-3D generation, mesh reconstruction, and automated PBR texture synthesis into a single pipeline. The result is an optimized GLB file — compatible with Blender, Unity, Unreal Engine, Three.js, and WebGL — with no manual cleanup required.

Every model includes albedo, roughness, metallic, and normal maps baked automatically, with mesh topology simplified for real-time rendering.

Multi-view diffusion

Generates consistent views from a single input image

Structured latent 3D

Encodes geometry and texture jointly for coherent output

PBR texture synthesis

Albedo, roughness, metallic, and normal maps baked automatically

Mesh optimisation

Auto-simplified topology ready for real-time rendering

GLB / GLTF export

Works in Blender, Unity, Unreal, Three.js, and AR viewers

< get started />

Generate your first 3D model — free.

No credit card. No software to install. Upload an image and have a production-ready GLB file in under two minutes.