< about />
We believe 3D should be as fast as a photo.
Upload one image. In 1–2 minutes, SphereLinks delivers a production-ready 3D model with PBR textures — ready to export and drop into your workflow. No 3D software required.
< why we built this />
The cost of 3D was a barrier.
Creating 3D assets has always been expensive and slow. Professional modellers spend hours — sometimes days — building a single asset. For small teams, indie developers, and e-commerce brands, that cost is a barrier.
We built SphereLinks to remove it. Our AI pipeline reconstructs a production-ready 3D model from a single photo — complete with PBR textures — and exports it as a GLB file ready for your existing tools.
No 3D software. No technical expertise. Just upload an image and get a model you can actually use.
< mission />
What we're building toward.
“3D creation should be accessible to everyone who has an idea and an image. We’re building toward a world where asset creation is measured in minutes, not weeks.”
< who it's for />
Built for creators at every level.
Whether you're shipping a game, building a store, or populating a virtual world — SphereLinks fits into your workflow.
Game developers
Generate props, characters, and environment assets at a fraction of the time and cost of traditional modelling pipelines.
E-commerce brands
Turn product photos into interactive 3D visuals for your store — no photoshoot, no modelling agency.
3D designers
Accelerate your asset pipeline. Use SphereLinks to generate a base mesh, then refine it in Blender or your tool of choice.
AR/VR & WebGL developers
Populate scenes and experiences with production-ready GLB assets that drop straight into Three.js, Unity, or Unreal — no conversion needed.
< technology />
A pipeline built for production quality.
SphereLinks combines AI image-to-3D generation, mesh reconstruction, and automated PBR texture synthesis into a single pipeline. The result is an optimized GLB file — compatible with Blender, Unity, Unreal Engine, Three.js, and WebGL — with no manual cleanup required.
Every model includes albedo, roughness, metallic, and normal maps baked automatically, with mesh topology simplified for real-time rendering.
Multi-view diffusion
Generates consistent views from a single input image
Structured latent 3D
Encodes geometry and texture jointly for coherent output
PBR texture synthesis
Albedo, roughness, metallic, and normal maps baked automatically
Mesh optimisation
Auto-simplified topology ready for real-time rendering
GLB / GLTF export
Works in Blender, Unity, Unreal, Three.js, and AR viewers