AI mesh and texture generation, inside Blender.
Free to download · Credits for generations
Generate a textured GLB from any reference image without leaving Blender — or re-skin a mesh you already have. Paste your API key once and the whole pipeline runs in the sidebar.
Two operators. Zero context switching.
Two operators. Zero context switching.
Generate mesh from image
Pick a reference image, hit generate, and the finished textured GLB drops straight into the active scene. Configurable diffusion seed, steps, mesh simplification ratio, and texture resolution (512 / 1024 / 2048).
Re-texture an existing mesh
Select a mesh, pick a reference image, and get new baked PBR maps applied as a fresh material slot. Works on any selected Blender mesh, uploads GLB directly to the API, and keeps your original geometry intact.
Async job polling
Background-thread polling with a live progress bar. Keep sculpting or animating while the generation runs — the panel shows real-time status updates.
Native Blender UI
Real operators and property groups registered with bpy. Your muscle memory still works — undo, F3 search, keyboard shortcuts. Nothing exotic, nothing that fights Blender’s UI.
Clean GLB import
Uses Blender’s built-in glTF importer. Meshes come in with PBR materials, proper UVs, and sensible origins. No post-processing needed.
Zero dependencies
Pure Python + bpy + urllib. No pip, no virtualenv, no compiler steps — the .zip is everything you need. Inspect, fork, or bundle into your studio pipeline.
Four steps. That's it.
Download the plugin .zip
From your SphereLinks account, under API Keys → Downloads.
Install from disk
Edit → Preferences → Add-ons → Install from disk, pick the .zip, then enable the checkbox.
Paste your API key
Generate a key at Settings → API Keys in the web app, paste it into the add-on preferences.
Open the panel
Press N in the 3D viewport, switch to the SphereLinks tab, pick an image, and generate.
Plugin questions.
Yes. The add-on is free to download. Generations consume credits on your SphereLinks account — the same credits used in the web app.
Blender 4.0 and later on Windows, macOS, and Linux.
Download the .zip from your SphereLinks account, open Blender, go to Edit → Preferences → Add-ons → Install from disk, and pick the file. Paste your API key into the add-on preferences and the panel appears under View3D → Sidebar → SphereLinks.
Yes. Create a free SphereLinks account, open Settings → API Keys → Generate Key, and paste the key into the add-on preferences.
Two things: generate a textured mesh from a reference image and import it into the scene, or apply a new PBR texture to an existing selected mesh using a reference photo.
No. Inference runs on our GPU infrastructure. The add-on uploads the reference image, polls job status every few seconds, and imports the resulting GLB.
Generate 3D without leaving Blender.
No credit card · Free to start · Cancel any time