AI mesh and texture generation, inside Blender.

Free to download · Credits for generations

Generate a textured GLB from any reference image without leaving Blender — or re-skin a mesh you already have. Paste your API key once and the whole pipeline runs in the sidebar.

×what-it-does

Two operators. Zero context switching.

generate001

Generate mesh from image

Pick a reference image, hit generate, and the finished textured GLB drops straight into the active scene. Configurable diffusion seed, steps, mesh simplification ratio, and texture resolution (512 / 1024 / 2048).

re-texture002

Re-texture an existing mesh

Select a mesh, pick a reference image, and get new baked PBR maps applied as a fresh material slot. Works on any selected Blender mesh, uploads GLB directly to the API, and keeps your original geometry intact.

async003

Async job polling

Background-thread polling with a live progress bar. Keep sculpting or animating while the generation runs — the panel shows real-time status updates.

native004

Native Blender UI

Real operators and property groups registered with bpy. Your muscle memory still works — undo, F3 search, keyboard shortcuts. Nothing exotic, nothing that fights Blender’s UI.

import005

Clean GLB import

Uses Blender’s built-in glTF importer. Meshes come in with PBR materials, proper UVs, and sensible origins. No post-processing needed.

zero-deps006

Zero dependencies

Pure Python + bpy + urllib. No pip, no virtualenv, no compiler steps — the .zip is everything you need. Inspect, fork, or bundle into your studio pipeline.

×how-it-works

Four steps. That's it.

01

Download the plugin .zip

From your SphereLinks account, under API Keys → Downloads.

Single .zip · No external deps
02

Install from disk

Edit → Preferences → Add-ons → Install from disk, pick the .zip, then enable the checkbox.

Blender 4.0+
03

Paste your API key

Generate a key at Settings → API Keys in the web app, paste it into the add-on preferences.

Scoped · Revocable
04

Open the panel

Press N in the 3D viewport, switch to the SphereLinks tab, pick an image, and generate.

View3D → Sidebar → SphereLinks
FAQ

Plugin questions.

Yes. The add-on is free to download. Generations consume credits on your SphereLinks account — the same credits used in the web app.

Blender 4.0 and later on Windows, macOS, and Linux.

Download the .zip from your SphereLinks account, open Blender, go to Edit → Preferences → Add-ons → Install from disk, and pick the file. Paste your API key into the add-on preferences and the panel appears under View3D → Sidebar → SphereLinks.

Yes. Create a free SphereLinks account, open Settings → API Keys → Generate Key, and paste the key into the add-on preferences.

Two things: generate a textured mesh from a reference image and import it into the scene, or apply a new PBR texture to an existing selected mesh using a reference photo.

No. Inference runs on our GPU infrastructure. The add-on uploads the reference image, polls job status every few seconds, and imports the resulting GLB.

×get-started

Generate 3D without leaving Blender.

No credit card · Free to start · Cancel any time

SphereLinks Blender Plugin — AI mesh & texture generation in Blender — SphereLinks