AI mesh and texture generation, inside Blender.
Free to download · Credits for generations
Generate a textured GLB from any reference image without leaving Blender — or re-skin a mesh you already have. Paste your API key once and the whole pipeline runs in the sidebar.
Two operators. Zero context switching.
Generate mesh from image
Pick a reference image, hit generate, and the finished textured GLB drops straight into the active scene. Configurable diffusion seed, steps, mesh simplification ratio, and texture resolution (512 / 1024 / 2048).
Re-texture an existing mesh
Select a mesh, pick a reference image, and get new baked PBR maps applied as a fresh material slot. Works on any selected Blender mesh, uploads GLB directly to the API, and keeps your original geometry intact.
Async job polling
Background-thread polling with a live progress bar. Keep sculpting or animating while the generation runs — the panel shows real-time status updates.
Native Blender UI
Real operators and property groups registered with bpy. Your muscle memory still works — undo, F3 search, keyboard shortcuts. Nothing exotic, nothing that fights Blender’s UI.
Clean GLB import
Uses Blender’s built-in glTF importer. Meshes come in with PBR materials, proper UVs, and sensible origins. No post-processing needed.
Zero dependencies
Pure Python + bpy + urllib. No pip, no virtualenv, no compiler steps — the .zip is everything you need. Inspect, fork, or bundle into your studio pipeline.
Two operators. Zero context switching.
Generate mesh from image
Pick a reference image, hit generate, and the finished textured GLB drops straight into the active scene. Configurable diffusion seed, steps, mesh simplification ratio, and texture resolution (512 / 1024 / 2048).
Re-texture an existing mesh
Select a mesh, pick a reference image, and get new baked PBR maps applied as a fresh material slot. Works on any selected Blender mesh, uploads GLB directly to the API, and keeps your original geometry intact.
Async job polling
Background-thread polling with a live progress bar. Keep sculpting or animating while the generation runs — the panel shows real-time status updates.
Native Blender UI
Real operators and property groups registered with bpy. Your muscle memory still works — undo, F3 search, keyboard shortcuts. Nothing exotic, nothing that fights Blender’s UI.
Clean GLB import
Uses Blender’s built-in glTF importer. Meshes come in with PBR materials, proper UVs, and sensible origins. No post-processing needed.
Zero dependencies
Pure Python + bpy + urllib. No pip, no virtualenv, no compiler steps — the .zip is everything you need. Inspect, fork, or bundle into your studio pipeline.
Four steps. That's it.
Download the plugin .zip
From your SphereLinks account, under API Keys → Downloads.
Install from disk
Edit → Preferences → Add-ons → Install from disk, pick the .zip, then enable the checkbox.
Paste your API key
Generate a key at Settings → API Keys in the web app, paste it into the add-on preferences.
Open the panel
Press N in the 3D viewport, switch to the SphereLinks tab, pick an image, and generate.
Plugin questions.
Yes. The add-on is free to download. Generations consume credits on your SphereLinks account — the same credits used in the web app.
Blender 4.0 and later on Windows, macOS, and Linux.
Download the .zip from your SphereLinks account, open Blender, go to Edit → Preferences → Add-ons → Install from disk, and pick the file. Paste your API key into the add-on preferences and the panel appears under View3D → Sidebar → SphereLinks.
Yes. Create a free SphereLinks account, open Settings → API Keys → Generate Key, and paste the key into the add-on preferences.
Two things: generate a textured mesh from a reference image and import it into the scene, or apply a new PBR texture to an existing selected mesh using a reference photo.
No. Inference runs on our GPU infrastructure. The add-on uploads the reference image, polls job status every few seconds, and imports the resulting GLB.
Generate 3D without leaving Blender.
No credit card · Free to start · Cancel any time