Turn any photo into a production-ready 3D model.
Upload one image, get a textured GLB with baked PBR materials — ready for Blender, Unity, Unreal, Three.js, and AR in under two minutes. No rigging, unwrapping, or modelling required.
From photo to GLB in three steps
No complex setup. Drop an image, wait a minute, download a ready-to-use 3D asset.
Upload an image
JPEG, PNG, or WebP up to 10 MB. A plain background and even lighting give the cleanest results.
AI reconstructs the mesh
The model infers geometry from a single view and bakes PBR textures directly from your photo.
Download the GLB
Binary glTF with embedded textures — drop straight into Blender, Unity, Unreal, or a Three.js scene.
Game-ready assets, not glitchy previews
Every generation is a clean, topology-aware mesh with baked materials — shippable to production, not just showroom demos.
Manifold geometry
Watertight meshes with sensible topology. Decimate, remesh, or sculpt without fixing holes first.
Baked PBR textures
Diffuse, normal, and roughness maps baked from your reference image — not synthetic noise.
Engine-ready GLB
Binary glTF works in Three.js, Unity, Unreal, Godot, WebXR, ARKit, ARCore, and Blender 4+.
Simplification controls
Tune mesh simplification 0–1 and texture resolution 512–2048 per job. Ship light, or ship lossless.
GPU-accelerated
Dedicated inference nodes keep wait times in the 60–120 second range, even at peak load.
Commercial license
Paid plans include commercial rights. Ship generated models in games, products, and AR.
Better input, sharper output
The AI reconstructs everything from one view — so the photo you feed it matters. Four quick rules that produce noticeably cleaner geometry.
Shoot against a plain background
A white wall, sheet, or seamless paper stops the segmentation step from fusing background detail into the mesh.
Frame the whole object
The model can only reconstruct what it can see. Crop tight but keep the full silhouette inside the frame.
Use even, diffuse lighting
Harsh shadows end up baked into the texture. Soft window light or a diffuser produces materials that relight well.
Prefer a 3/4 angle
A slightly rotated view reveals depth cues the model uses to infer unseen sides — pure front/side angles fight the prior.
One feature, every 3D pipeline
Games & indie studios
Batch-generate props, NPC assets, and environment fillers from concept art or real-world references.
E-commerce
Convert product photography into interactive 3D. Embed in product pages or AR Quick Look.
AR / VR apps
Ship room-scale objects to WebXR, ARKit, and ARCore — GLB is natively supported across all three.
Rapid prototyping
Validate product concepts and pitch decks with photorealistic 3D before investing in a modeller.
Common questions
How long does it take to generate a 3D model from an image?+
Most single-image generations complete in 60–120 seconds on dedicated GPU infrastructure.
What image formats can I use?+
JPEG, PNG, and WebP at up to 10 MB per image. A clean background and well-lit subject produces the best results.
What output format does SphereLinks produce?+
GLB (binary glTF) with baked PBR textures. GLB works natively in Blender, Unity, Unreal, Three.js, WebXR, ARKit, and ARCore.
Can I use the models commercially?+
Yes. Paid plans include a commercial use license so you can ship generated models in games, apps, product pages, and AR experiences.
Do I need 3D modelling experience?+
No. The whole pipeline runs from a single photo — no rigging, unwrapping, or modelling knowledge required.
Ready to turn photos into 3D?
Free to try — create an account and generate your first textured GLB in under two minutes.