What is Spherelinks
SphereLinks is an AI-powered tool that turns a single photograph into a production-ready 3D model in under two minutes. Upload any image — a product shot, a scanned object, a piece of furniture, a character — and the platform returns a GLB file complete with physically-based rendering (PBR) textures, ready to drop into Blender, Unity, Unreal Engine, Three.js, or any other 3D tool you use.
The Problem It Solves
Creating a 3D model the traditional way takes hours. You need a 3D artist, modelling software, a UV unwrapping workflow, and a separate texturing pass before you have something usable in a real-time scene. For teams building games, AR experiences, product configurators, or e-commerce catalogues, that process is slow and expensive — especially when you need dozens or hundreds of assets.
SphereLinks compresses that entire workflow into a single file upload and a short wait. The AI handles mesh generation, surface reconstruction, and PBR texture creation automatically, with no modelling skills required.
How It Works
The pipeline behind SphereLinks runs in four main stages:
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Object isolation — the AI identifies the subject in your image and separates it from the background.
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Multi-view synthesis — a diffusion model imagines what the object looks like from every angle, not just the one captured in the photo.
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Mesh extraction — the synthesised views are used to reconstruct a clean triangle mesh with accurate geometry.
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PBR texture generation — albedo, roughness, and metallic maps are baked onto the mesh so it looks realistic under any lighting condition.
The whole process takes 60 to 120 seconds on dedicated GPU infrastructure. When it finishes, a download link to your GLB file is ready.
What You Get
Every generation produces a single GLB file — the binary form of the glTF 2.0 standard. GLB is a self-contained format: the mesh geometry, UV maps, and all PBR textures are packed inside one file, so there is nothing extra to track down or re-link.
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Full triangle mesh with clean topology
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Albedo (base colour) texture map
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Roughness map
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Metallic map
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Interactive WebGL preview before you download
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Compatible with Blender, Unity, Unreal Engine 5, Three.js, and any glTF 2.0 viewer
Who Is It For?
SphereLinks is useful for anyone who needs 3D assets but does not want to spend time modelling them from scratch.
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Game developers building asset libraries or prototyping props
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E-commerce teams creating 3D product views for online stores
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AR/VR developers populating scenes with real-world objects
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Architects and designers visualising physical objects in digital environments
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Hobbyists and makers who want to bring physical creations into 3D software
Pricing
SphereLinks uses a credit system — you pay for what you generate, with no monthly subscription and no expiry on credits. One credit equals one completed generation. Credits are only deducted when a job finishes successfully; failed jobs cost nothing.
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Starter — 5 credits for $1.99
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Standard — 15 credits for $4.99
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Pro — 50 credits for $14.99
Getting Started
Creating an account is free and takes less than a minute. Once you are signed in, upload an image, adjust any advanced options if you need to (seed, denoising steps, texture resolution), and hit Generate. Your 3D model will be ready to download before you finish your coffee.
The best input images are single objects on a plain background, photographed with even lighting and sharp focus. See our guide on getting the best results from your photos for tips on improving output quality.
Ready to generate your first 3D model?
Upload an image and get a production-ready GLB file with PBR textures in under two minutes.
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