3D Editor Overview
The SphereLinks 3D editor is a browser-based scene composition tool built on Three.js and React. It allows you to build complete 3D scenes by importing generated models, primitive shapes, lights, and cameras — all without installing any software.
The SphereLinks 3D editor is a browser-based scene composition tool built on Three.js and React. It allows you to build complete 3D scenes by importing generated models, primitive shapes, lights, and cameras — all without installing any software.
Opening the editor
From the dashboard, click Projects → New Project, or open an existing project. You can also jump directly into the editor after a successful generation by clicking Open in Editor.
Editor layout
Viewport — The central 3D canvas. Left-click drag to orbit, right-click drag to pan, scroll to zoom.
Hierarchy panel (left) — Lists all objects in the current scene. Click to select, drag to reorder.
Properties panel (right) — Shows transform, material, and geometry controls for the selected object.
Top toolbar — Access tools for adding objects, toggling lights, and saving.
Supported objects
Imported GLB models — Generated models or any GLB file uploaded from disk.
Primitives — Box, sphere, cylinder, plane, torus.
Lights — Ambient, directional, point, spot.
Camera — Scene camera with FOV and position controls.
Saving your project
Projects are saved to the cloud automatically when you click Save (or press Ctrl / Cmd + S). Projects are listed in the Projects section of the dashboard.
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